Showing posts with label assignment list. Show all posts
Showing posts with label assignment list. Show all posts

Saturday, February 5, 2011

INSTRUCTOR POST - anm421 Assignment List - Do Any Two

The following is the list of the possible assignments you can do in ANM421. Over the 15 week term you will do any two of these assignments. This means you will have 7 weeks to complete each assignment. Careful planning and steady progress over the entire time are critical to producing good results on these assignments.

1. Character Acting/Dialogue Shot. 15-20 max length with 2 (or more) characters. Could just be silent acting. Keep both characters visible in the scene the entire time and remember that the character not speaking is still acting. The interaction between the two characters is a big part of this assignment.

2. Animation for Games. A basic videogame character set: Idle, Run, Idle2Run, Run2Idle, 3Strike Attack and Running Jump. A character description is required as part of your planning process. Idle: 8 sec long with 2 character “gestures”. Run: 18-24 frames long. Idle2Run and Run2Idle: 1-3 sec each. 3Strike Attack: start/end in idle pose, 3 strikes (armed or unarmed) with each blow more powerful and some forward movement throughout. Running Jump: start/end with start of Run Cycle.

3. Dance/Paired Animation. 15-20 sec max length with 2 (or more) characters with close physical interaction and synchronized choreography, though not necessarily touching. Could be dance (set to music), melee fighting or grappling. Careful reference is critical here.

4. Gymnastics/Obstacle Course/Parkour. 15-20 sec max length. Once character moving through an environment, engaging in broader more physical movement.

5. Creature/Non-Humanoid. 15-20 sec max length. 4 (or more) legged creature. Acting and moving around in an environment.

Remember that 15-20 sec is the maximum time limit, suitable for simpler scenes. 10-12 sec is a good length to allow for good variation, but keep the work manageable. A smaller amount of quality polished work is better than a large unfinished piece.