Tuesday, March 31, 2015

Sayoko Primitive Object


First video is with camera movement, second one without.  Same content, though.  Wondering about the timing; I feel it's too slow.

Thursday, March 26, 2015

Merisia G.// Dance Final


I'm still going to work on this, so any other comments and suggestions are welcome.

Tuesday, March 24, 2015

Alicia // Park


Playground from Alicia Schaeffer on Vimeo.



Hey Everyone, Here is my final aniamtion, i'm going to keep working on it, So if you have any comments please let me know :)

pw. donuts

Sayoko Wu Pair Anim Final


Yay not completttteeee....

Tank_Veeral_Final

though this was submitted as final, i will still be working on it. so any kind of feedback would be really helpful.

Carlos Moreno: Here's my Midterm!

and here's my SyncSketch!

Thursday, March 5, 2015

Camera controls - Sayoko

To undo an unwanted camera move, just press [. Also, in order to zoom and pan in a locked camera (or any ol' shot cam), \ + right mouse button to zoom, \ + middle mouse button to pan. Left mouse button won't do anything. Press \ to go back to default view. A lot of people didn't know about this in my other class, so posting it here, too!

Wednesday, March 4, 2015

Carlos Moreno: There are cookie points to be earned!

In case there are some that don't want to download their reference from youtube, or if you're just looking some quick reference up, I find that this frame by frame add-on for google chrome is quite helpful!

Tuesday, March 3, 2015

David Baker Lipsyn

Right now I'm working on my timing, it seems fast. I haven't touched the hands too much nor the facial controls. But let me know what I could change, adjust, or add.

Nick- mod6 AFG 3-strike (spline)


Merisia- Mod.6 Dance Animation

Still working on breakdowns and in-betweens as well as adding more movement to the characters.

Carlos Moreno: Timing Reworked for first two shots, figured out some IK constraint stuff.

My Syncsketch for those looking to redline/draw over frames

Ben_dancem06_InBetweenPolish

hey guys,
so  i have added inbetweens   but still i feel its not flowing well and also Mery's Shoulder act really weird so if there are any tips or tricks you could share to help me fix it would be really appreciated.
thank you :)

Nick- mod6 AFG: run, gesture 1, gesture 2, 3-strike attack (spline for all)


Sayoko combat progress 6

Redoing the timing on when the characters attack/defend, so the weapons don't exactly match up yet.

Genaro_Mod6_Dance

I have gone through half of the animation and need to work on my timing.