Thursday, February 17, 2011
Tuesday, February 15, 2011
INSTRUCTOR POST - Questions about the Morpheus Rig?
Where you go to get Josh Burton's Morpheus Rig:
http://www.joshburton.com/
Tutorials for the Rig:
101 - "The Rig As Is"
http://vimeo.com/15408384
102 -"Making Morphy Your Own"
http://vimeo.com/15465514
103 - "Blendshape That!"
http://vimeo.com/15601616
104 - "The Shelf"
http://vimeo.com/15741579
and for fun, check out
The Ex'pression College Morpheus Wardrobe Project Blog:
http://ecmwp.blogspot.com/
bonus - firefox plugin for downloading video
https://addons.mozilla.org/en-US/firefox/addon/video-downloader-player/
Tuesday, February 8, 2011
my thesis animatic
Monday, February 7, 2011
Animation For Show Reel
Here are the last 3 I'm going to be working on. The Last one, the sounds is not working because Maya keept on crashing on me
E
Show Reel Animations
Here are the animations I'm going to be working on this semester for my show reel
E
Short Film Animatic
Saturday, February 5, 2011
INSTRUCTOR POST - anm421 Assignment List - Do Any Two
The following is the list of the possible assignments you can do in ANM421. Over the 15 week term you will do any two of these assignments. This means you will have 7 weeks to complete each assignment. Careful planning and steady progress over the entire time are critical to producing good results on these assignments.
1. Character Acting/Dialogue Shot. 15-20 max length with 2 (or more) characters. Could just be silent acting. Keep both characters visible in the scene the entire time and remember that the character not speaking is still acting. The interaction between the two characters is a big part of this assignment.
2. Animation for Games. A basic videogame character set: Idle, Run, Idle2Run, Run2Idle, 3Strike Attack and Running Jump. A character description is required as part of your planning process. Idle: 8 sec long with 2 character “gestures”. Run: 18-24 frames long. Idle2Run and Run2Idle: 1-3 sec each. 3Strike Attack: start/end in idle pose, 3 strikes (armed or unarmed) with each blow more powerful and some forward movement throughout. Running Jump: start/end with start of Run Cycle.
3. Dance/Paired Animation. 15-20 sec max length with 2 (or more) characters with close physical interaction and synchronized choreography, though not necessarily touching. Could be dance (set to music), melee fighting or grappling. Careful reference is critical here.
4. Gymnastics/Obstacle Course/Parkour. 15-20 sec max length. Once character moving through an environment, engaging in broader more physical movement.
5. Creature/Non-Humanoid. 15-20 sec max length. 4 (or more) legged creature. Acting and moving around in an environment.
Remember that 15-20 sec is the maximum time limit, suitable for simpler scenes. 10-12 sec is a good length to allow for good variation, but keep the work manageable. A smaller amount of quality polished work is better than a large unfinished piece.