Tuesday, February 15, 2011

INSTRUCTOR POST - Questions about the Morpheus Rig?

Check these links first

Where you go to get Josh Burton's Morpheus Rig:

http://www.joshburton.com/projects/morpheus.asp

Tutorials for the Rig:

101 - "The Rig As Is"
http://vimeo.com/15408384

102 -"Making Morphy Your Own"
http://vimeo.com/15465514

103 - "Blendshape That!"
http://vimeo.com/15601616

104 - "The Shelf"
http://vimeo.com/15741579

and for fun, check out

The Ex'pression College Morpheus Wardrobe Project Blog:

http://ecmwp.blogspot.com/

bonus - firefox plugin for downloading video
https://addons.mozilla.org/en-US/firefox/addon/video-downloader-player/

Tuesday, February 8, 2011

my thesis animatic

this is my thesis animatic, i'm hoping that i can do this in this class, but i need another week to finish the model, is that ok?

Monday, February 7, 2011

Animation For Show Reel

Part 2

Here are the last 3 I'm going to be working on. The Last one, the sounds is not working because Maya keept on crashing on me

E


Show Reel Animations

Part 1

Here are the animations I'm going to be working on this semester for my show reel

E


Short Film Animatic

The Animatic I presented for Mid Point. This will give you and idea of my story, but I should point out that things have chaged both in shots and actions, but the chages are in storyboard format.

Saturday, February 5, 2011

INSTRUCTOR POST - anm421 Assignment List - Do Any Two

The following is the list of the possible assignments you can do in ANM421. Over the 15 week term you will do any two of these assignments. This means you will have 7 weeks to complete each assignment. Careful planning and steady progress over the entire time are critical to producing good results on these assignments.

1. Character Acting/Dialogue Shot. 15-20 max length with 2 (or more) characters. Could just be silent acting. Keep both characters visible in the scene the entire time and remember that the character not speaking is still acting. The interaction between the two characters is a big part of this assignment.

2. Animation for Games. A basic videogame character set: Idle, Run, Idle2Run, Run2Idle, 3Strike Attack and Running Jump. A character description is required as part of your planning process. Idle: 8 sec long with 2 character “gestures”. Run: 18-24 frames long. Idle2Run and Run2Idle: 1-3 sec each. 3Strike Attack: start/end in idle pose, 3 strikes (armed or unarmed) with each blow more powerful and some forward movement throughout. Running Jump: start/end with start of Run Cycle.

3. Dance/Paired Animation. 15-20 sec max length with 2 (or more) characters with close physical interaction and synchronized choreography, though not necessarily touching. Could be dance (set to music), melee fighting or grappling. Careful reference is critical here.

4. Gymnastics/Obstacle Course/Parkour. 15-20 sec max length. Once character moving through an environment, engaging in broader more physical movement.

5. Creature/Non-Humanoid. 15-20 sec max length. 4 (or more) legged creature. Acting and moving around in an environment.

Remember that 15-20 sec is the maximum time limit, suitable for simpler scenes. 10-12 sec is a good length to allow for good variation, but keep the work manageable. A smaller amount of quality polished work is better than a large unfinished piece.