Tuesday, April 26, 2011

polishing_2

Here is my parkour animation.



I try to make nice "C" curve when hi bend his body. And I find there is no weight when his hand by the help of wall at the beginning. I'm trying to find the ways to fix that issue.



And please all give me more critique, then I can keep doing till making it better.



Thank you.





Monday, April 25, 2011

Amazing Michael Jackson Dance Reference

This is a link to the guys youtube page who broke down all of the dance moves as well as did entire sets of dances to Michael's best known songs.

http://www.youtube.com/user/mjcldplyrw

Sunday, April 17, 2011

1st 2 cycles of Pommel Horse

Hey everyone,
I have cleaned up the first two cycles this much.. the bothersome thing when you watch this clip is his head. It looks like its moving all around. But, Ive actually rotated it so that it is aligned with the spine in most cases, or where it would be naturally. So im not sure how to avoid this movement. His spine is definitely very active in this animation...

Sunday, April 10, 2011

Yikes!
















Soooo...I've tried moving the ponyTail_geo_grp into the hair_customGeo_grp - but I still get the same results. The pig tails, aslo, have the same reaction to scaling. They happen to be the only two hair styles made of multiple geometry. And I have no idear how to get this working right - - or is it simply that there is a control specifically designated for scaling??

It's not a huge deal - I can scale up my other character instead. Good thing my dude doesn't have pigtails, though...then I'd reallyyy be stuck. x_x Thought I'd still point it out to ya.

My base is the MorpheusRig_openReleaseCandidate_v01.mb

Thursday, April 7, 2011

Tuesday, April 5, 2011

Pretty Cool Parkour Reference

Hey guys, i found this cool video. Maybe it might help someone doing the parkour/obstacle animation.