Hey David! I have a quick question about my scene. I followed your constraint demo and constrained glasses to my character's head. I wanted them to be animatable so they can bounce while she runs, so I parented the glasses to a nurbs curve, the nurbs curve to a locator, and the locator to the head control. The problem is, with this new constraint setup, the glasses disappear when I render in Mental Ray. I'm guessing this is because the glasses mesh have taken on the visibility characteristics of the curve they are parented to, but I'm not sure how to override that. What do you suggest?
Thanks!
1 comment:
Never mind! I fixed it. I tried using a parent constraint instead of just hitting "p" and that did the trick. Animation is awesome!
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