Hello everybody! Jon here with my latest work.
First, my idle:
And here's my 3 Strike Combo. I'm not happy with it, the broad strokes are there but it's off, too swimmy and a few pops.
Thanks for taking the time to look at these, any input is appreciated.
3 comments:
Good work. Try to think about the body balance of the character when he shakes off the foot on idle, looks like it needs more weight shift on pelvis. For the attack, I can't really feel the force of movement since the acceleration isn't clear. Adding more anticipation and smooth acceleration would give much powerful feeling of strikes :)
Hi Jon.
-3 Strike Combo.
Check this out, This is one of Korean Game, it will be help.
http://www.youtube.com/watch?v=T8QPrkrRDOY
What about give impact to LAST STRIKE?
Give Moving hold before robot deliver an uppercut (Last strike).
Have a good Thanks Giving.
The side to side motion on the torso looks pretty stuff. By leading with the hips and dragging the shoulders and arm behind you'll get more space for the shoulders and arm to cover in the same amount of time, making them move faster. That should help posing and timing wise so the hits feel more powerful. I like the idea of the jump hit at the end and the use of the non punching arm in all 3 strikes, it helps sell the whole body's action.
Post a Comment