Monday, April 30, 2012

Taylor Holmes: AFG Blockings

    There are the blocking stages of my 3 strike and one of the idle variations. As always, any and all comments are welcome.
    For the idle, the MAIN area I am not happy with is how he settles into the idle pose. it just seems floaty and without purpose that he becomes scared again all of a sudden.




For the 3 strike I am mainly worried about the over timing. I want to make sure the strikes seem satisfyingly powerful but not too much so given that this is supposed to be wimpy character. Also What do you think about bouncy timing? Should he rest more between each move?
 Thanks ahead of time for any contributions.

Sunday, April 29, 2012

Kelsey Heckenkamp - Creature progress

So I pretty much had to scratch my initial setup a few weeks ago as I hadn't seen the tracking video yet and when I went in to delete my keys, it ended up just being a big mess so I had to start over. Since a big hunk of my animation is my creature walking to a bed, I've been refining the cycle before it gets to the bed. Because I've been trying to fix the timing/spacing on the legs and torso, I haven't animated the overlap or secondary in the tail and head. I'm seeing a weird timing issue @ the end of the cycle but would appreciate any critique. If anyone has dealt with animating creatures already and can offer troubleshooting or tips that would also be of great assistance. Hope everyone's projects are going well.

Update (5/1): Side view has longer cycling so its easier to watch.



Saturday, April 28, 2012

Mary Castaneda - Creature Animation Pass/polish



I'm back at working on this, and could use some fresh eyes. There's some obvious things that need to be fix (walk between 3-5 secs, facial expressions, for example), but any comments critique will help.  

Hope everyone's having a good weekend. :)

PS: I should point out that I'm going to have a Morphy rig running. The scene will essentially be a running sequence. It will just be a quick run cycle on treadmill mode since I'm focusing on the creature animation more.

Thursday, April 26, 2012

INSTRUCTOR POST - If you are graduating this term...

From Robert Steele:

A large percentage of graduating students have still not submitted their Final Portfolio to the online Final Portfolio Review area. They have already received notification of the need to do this. This WILL AFFECT THEIR ELIGIBILITY TO GRADUATE this semester.

Could you please announce in your classes that Senior graduating in Spring and Summer 2012 need to submit their portfolio to the online Review area in their online student profile to graduate ASAP. (This does not apply to students that have graduated in Fall2011) Again they should have already received notification of this. Following is the email I will be emailing them over the next few days. You can read it in class if you like. (Actually I would prefer it. J )
Also attached are the instruction for uploading in case any of them have not yet received it.

YOU ARE MISSING YOUR UNDERGRADUATE FINAL REVIEW PORTFOLIO. Either you have not submitted it to the REVIEW area located in your online profile or you have published it yet by selecting the Publish button in the REVIEW area in your online Student Profile.

Again you must submit to the REVIEW area and select PUBLISH when you are done. Do not submit to the area marked Portfolio

You MUST submit a Final Review Portfolio online to be considered a candidate to Graduate if you are graduating in Spring or Summer 2012.

Not submitting to the online portfolio review WILL AFFECT YOUR ELIGIBILITY TO GRADUATE this year.
In case you have not received it. Instructions for posting to the online Portfolio area are attached.

You MUST submit by May 1st 2012 to be reviewed before the end of the semester.

Monday, April 23, 2012

Scott Cho - pass redone (running and three strikes)

Hey guys.  I re-did poses and speed up timing for "running" and "three strikes."

2nd pass redone

redid some stuff but not sure if its any better still a lot to work on so just wanted to post my updated animation