For the idle, the MAIN area I am not happy with is how he settles into the idle pose. it just seems floaty and without purpose that he becomes scared again all of a sudden.
For the 3 strike I am mainly worried about the over timing. I want to make sure the strikes seem satisfyingly powerful but not too much so given that this is supposed to be wimpy character. Also What do you think about bouncy timing? Should he rest more between each move?
3 comments:
Hey Taylor,
I think they're great.
The main difference I see between this look around and the idle/scared position is the dropping of the shoulders. But I really like how it looks.
It makes him feel like he forgot to be scared for a second, then remembers that he's a coward.
For the 3 strike, the only thing I see is that he seems to return to the idle position a bit quickly. He almost snaps back into position.
You might want to experiment in reducing how far that last swing goes.
Hope that's useful!
Definitely. Would you say reduce the range of the swing as a mechanical choice or a character choice?
Hi Taylor.
Everything looks great on your 3 strike and I think you can make some change with feet timing in second strike.
When your character jumps and lands on the ground in his second strike, how about if you have your character lifting and landing his right foot ahead of left foot just little bit more?
Good luck to you!
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