Friday, March 23, 2012

Mike Grabski- posing and twining question

I had a question for the animators that did the Parkour exercise.  Did you find a lot of twinning in your reference?  In my videos it looks like the legs twin  a lot, especially during the jumps.  Can you give any advice on how you broke up that action outside of just frame offsetting.  Maybe its just a matter of making the silhouette read better.  Any tips would be greatly appreciated.

4 comments:

Mike Barnett said...

Hey Mike, I'm not one of the guys who did this before. I'm doing it right now too. But nobody else is answering yet. Just thinking it out logically, you're gonna probably want to start out with matching your reference, then just push it to make it look good.
I think you already figured it out when you mentioned making the silhouette read better. I don't know if that's of any use but it's at least a response.

toshi said...

I'm sorry I didn't get the meaning of twinning, but I searched a lot of parkour references.

http://www.pond5.com/stock-video-footage/1/parkour.html

http://www.gettyimages.com/Search/Search.aspx?contractUrl=2&language=en-US&p=parkour&assetType=film

hope it helps.

Taylor Holmes said...

I would try adding some dramatic weight shift into your actions so that by nature it will be impossible to get twinning because your character will be leaning and shifting dynamically.
Also, many actions can be done either symmetrically or dynamically.
http://www.youtube.com/watch?v=IUTXXMdQnio
At 1:51 you can see he does a back flip and his legs come apart. That's a good example of a way to break up what would otherwise be a boring silhouette. If your reference isn't interesting enough I would find a better version of that specific move.

David G Latour said...

great question Mike, and good answers from the folks who replied.

Generally speaking, in many instances you'll see symmetrical posing in real world parkour reference. After all, the folks are trying to land well supported on their feet with good balance, leaving them poised for their next action.
This is a case where aesthetics of good animation depart from accurate depiction of reality - asymmetry is more pleasing to look at and offers better silhouette. So as they respondents said, start with the reference, then move beyond it and apply good principles of posing.