Monday, April 30, 2012

Taylor Holmes: AFG Blockings

    There are the blocking stages of my 3 strike and one of the idle variations. As always, any and all comments are welcome.
    For the idle, the MAIN area I am not happy with is how he settles into the idle pose. it just seems floaty and without purpose that he becomes scared again all of a sudden.




For the 3 strike I am mainly worried about the over timing. I want to make sure the strikes seem satisfyingly powerful but not too much so given that this is supposed to be wimpy character. Also What do you think about bouncy timing? Should he rest more between each move?
 Thanks ahead of time for any contributions.

Sunday, April 29, 2012

Kelsey Heckenkamp - Creature progress

So I pretty much had to scratch my initial setup a few weeks ago as I hadn't seen the tracking video yet and when I went in to delete my keys, it ended up just being a big mess so I had to start over. Since a big hunk of my animation is my creature walking to a bed, I've been refining the cycle before it gets to the bed. Because I've been trying to fix the timing/spacing on the legs and torso, I haven't animated the overlap or secondary in the tail and head. I'm seeing a weird timing issue @ the end of the cycle but would appreciate any critique. If anyone has dealt with animating creatures already and can offer troubleshooting or tips that would also be of great assistance. Hope everyone's projects are going well.

Update (5/1): Side view has longer cycling so its easier to watch.



Saturday, April 28, 2012

Mary Castaneda - Creature Animation Pass/polish



I'm back at working on this, and could use some fresh eyes. There's some obvious things that need to be fix (walk between 3-5 secs, facial expressions, for example), but any comments critique will help.  

Hope everyone's having a good weekend. :)

PS: I should point out that I'm going to have a Morphy rig running. The scene will essentially be a running sequence. It will just be a quick run cycle on treadmill mode since I'm focusing on the creature animation more.

Thursday, April 26, 2012

INSTRUCTOR POST - If you are graduating this term...

From Robert Steele:

A large percentage of graduating students have still not submitted their Final Portfolio to the online Final Portfolio Review area. They have already received notification of the need to do this. This WILL AFFECT THEIR ELIGIBILITY TO GRADUATE this semester.

Could you please announce in your classes that Senior graduating in Spring and Summer 2012 need to submit their portfolio to the online Review area in their online student profile to graduate ASAP. (This does not apply to students that have graduated in Fall2011) Again they should have already received notification of this. Following is the email I will be emailing them over the next few days. You can read it in class if you like. (Actually I would prefer it. J )
Also attached are the instruction for uploading in case any of them have not yet received it.

YOU ARE MISSING YOUR UNDERGRADUATE FINAL REVIEW PORTFOLIO. Either you have not submitted it to the REVIEW area located in your online profile or you have published it yet by selecting the Publish button in the REVIEW area in your online Student Profile.

Again you must submit to the REVIEW area and select PUBLISH when you are done. Do not submit to the area marked Portfolio

You MUST submit a Final Review Portfolio online to be considered a candidate to Graduate if you are graduating in Spring or Summer 2012.

Not submitting to the online portfolio review WILL AFFECT YOUR ELIGIBILITY TO GRADUATE this year.
In case you have not received it. Instructions for posting to the online Portfolio area are attached.

You MUST submit by May 1st 2012 to be reviewed before the end of the semester.

Monday, April 23, 2012

Scott Cho - pass redone (running and three strikes)

Hey guys.  I re-did poses and speed up timing for "running" and "three strikes."

2nd pass redone

redid some stuff but not sure if its any better still a lot to work on so just wanted to post my updated animation

Saturday, April 21, 2012

Barnett: Cat Burglar



Yikes... I haven't posted on here for a long time. Sorry for being absent.
As you can see, I've still got a lot of work to do but any feedback would be much appreciated.
Thanks!

Tuesday, April 17, 2012

M. Roos- Inspirational, John Cleese on Creativity

John Cleese on Creativity

dkAnim.mel

So this is another tool similar to zooXferAnim, where you can import/export animation channels to a new file.

For instructions on installing/using it, follow the instructions on the last post on this thread.

Monday, April 16, 2012

Scott Cho: Blocking Pass 3(AFG)










Hey guys. I am still having an issue with timing of feet in a running scene. Do you guys think that guy's feet are staying on the ground too long?

A little tool for inspiration

So, I just found this on Cameron Fielding's blog. It's a little tool he wrote to help him really think about his shot as he is working on it and to push his work. Its filled with pieces of advices from, among others: Frank & Ollie,Brad Bird,Carlos Baena,Bobby Beck,Glen Keane.

You can download it here

Sunday, April 15, 2012

Mike Grabski - Maya Loading issue

I was wondering if anyone had this issue.  To give a little background on the issue, I have one scene where all of my world elements are(buildings and such) where I have been importing my rigs for animation.  After coming back to my scene to do some work on it, Maya loads the file but gets stuck at 98% while reading the Morphus rig file.  It basically freezes Maya entirely and I am sitting staring at my computer scratching my head.
I tried to reference the scene with all of my animation and it took a second but loaded just fine.
Does anyone have an idea on how to "fix" my original file so that I don't have to copy all of my animation onto another rig or god forbid reanimate.
Also I am wondering if this is an issue with working on a student version of maya at home.  When I force Maya to close that's when the "This file was created using a student, blah blah" then it closes.  Normally that would pop up right before the scene fully loaded.
I have saved the file as a maya ascii and I have found the line of code that declares your scene as student work.  So I guess an additional question is, if I need to get rid of that "student version" prompt what do I need to replace that line of code with to see if that is what is causing the problem.

Tuesday, April 3, 2012

Anthony Merola- Camera Language and Composition

So I just found this website, with this AMAZING PDF on shot composition and camera language. This is a great resource for setting up demo reel pieces.

http://web.me.com/chong621/ChongToons/Handouts_files/Chapter%2006%20-%20Camera%20Shots.pdf

Anthony Merola- Heavy Object Reference

Hey everyone, I found this reference for pushing and Pulling heavy objects. If anyone is dealing with weight, this could be a huge help

http://www.youtube.com/watch?v=hGMlacrI-E8

Scott Cho: Blocking Pass 2(AFG)

Hey guys. I have added running pose and running jump pose. I also made changes with three strike pose in the last minute and it still needs more work (a character steps forward whenever he tries to punch).

IDLE



Three strikes



Running



Running Jump



In running cycle, I just realized that legs' movements look awkward when one leg comes forward before it touches the ground. I found that thigh and knee are high in "in-between" shot and I am trying to figure out how I should change legs' pose for pose 6 and 7.





I have also uploaded seven shots of running poses and you are welcome to share ideas how I can fix leg poses.




Hope you guys have a good spring break.

Monday, April 2, 2012

Anthony Merola- Blocking Pass

Hey everyone, so this is the first part of my blocking. The Parkour comes in the second part. This is a bit of a challenge for me as I decided to block in stepped mode (I am usually a layered animator). Hopefully my keys are reading well right now.

Mike_Oros Swing Dance

It is not completely there yet,  I have alot of keys. Hope you like it :)

Sunday, April 1, 2012

AlexanderLee_Dance



i just want to know if you guys think this is good enough for a dance scene.  I am still in the rough and haven't done the facial expressions for the girl.  I'm trying to concentrate on the emotional aspect of the song but i'm just not sure if this is enough.

Taylor: AFG Idles

 This is my basic idle.
 

These are my idle variation block outs.


In this second idle, his helmet will fall to the side when he turns his head so he will be adjusting it.

My concern is that the 2 moves are too similar. Obviously they are not identical but they are kind of close. What do you guys think? If you think they are too close do you have any suggestions on how to tweak them so they read better? As always, all comments are welcome.

Srisupa S. Fight Pass01



This is my first pass. I would like to hear some feed back. I think some of timing is too slow.

Thanks you.