It's coming along nicely man, I like the story beats. The transition from the contact pose and final pose for the fall/landing seems to pop too much for me. Maybe leaving behind the arm to match the contact pose for that last pose might fix it. Also it might be a better transition if he lands on his jaw (this may break the pose though) instead of the top of his head and he slides forward then his body drops after?
Hey Looking good. I think that the camera movements are you main problems right now. I'd try to keep the same camera for the 1st and 2nd shot. Because the shots are super similar right now, so it makes it jarring to look at.
I think the transition from the jump and into the air is looking really nice and fluid. I like the nice time that you spend on in the air. that's goods.
When he is in the air and about to fall is where you should spend the most time. Right now he is exiting the shot, did you want that to happen? I think you could spend more time and emphasis this moment, and his thoughts and feelings as he realizes he's going to crash. Poor guy.
Nice work. I like the way it starts and the running cycle of this creature. I think if you use that similar timing when he's in the air from the jump in the head crash, it will help us feel the moment. The ending is a bit abrupt; it is a fall, but giving some sort of reaction to the creature will make this piece even stronger. Also, the first camera cut is distracting. One way to solve this maybe having the same camera follow the character up until the jump and then have the camera shot to show the falling of the creature.
Very nice rope action going on. I like how it leads with the movement of the character.
3 comments:
It's coming along nicely man, I like the story beats. The transition from the contact pose and final pose for the fall/landing seems to pop too much for me. Maybe leaving behind the arm to match the contact pose for that last pose might fix it. Also it might be a better transition if he lands on his jaw (this may break the pose though) instead of the top of his head and he slides forward then his body drops after?
Hey
Looking good.
I think that the camera movements are you main problems right now. I'd try to keep the same camera for the 1st and 2nd shot. Because the shots are super similar right now, so it makes it jarring to look at.
I think the transition from the jump and into the air is looking really nice and fluid.
I like the nice time that you spend on in the air. that's goods.
When he is in the air and about to fall is where you should spend the most time. Right now he is exiting the shot, did you want that to happen? I think you could spend more time and emphasis this moment, and his thoughts and feelings as he realizes he's going to crash.
Poor guy.
Nice work. I like the way it starts and the running cycle of this creature. I think if you use that similar timing when he's in the air from the jump in the head crash, it will help us feel the moment. The ending is a bit abrupt; it is a fall, but giving some sort of reaction to the creature will make this piece even stronger. Also, the first camera cut is distracting. One way to solve this maybe having the same camera follow the character up until the jump and then have the camera shot to show the falling of the creature.
Very nice rope action going on. I like how it leads with the movement of the character.
Good job!
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