Hi, everyone. This is second pass of Parkour animation. I moved to spline mode and removed the twirl jump at the end. I made simple roiling jump instead. I was trying to make physical action carefully. I'd like to get some feedback. Thanks.
Hey Toshi. Its looking great so far. One thing that caught my eye was the right before the first swing on the bar where he kicks off of the wall, it seems to be slow and the jumps are a bit floaty. Maybe try getting rid of a few frames between you contact poses and check you spacing afterwards just to make sure nothing crazy happened.
This one looks very challenging and I was really impressed by your character's performance! Your character is performing several actions without a pause like he is running for a life.
I want to make a suggestion about a part where he jumps at 0:08. Compare to other running jumps, the character looks much lighter and floaty in this jumping.
I can see that your character's right leg is bent as its right foot starts to leave a ground at frame 912(0:08).
How about if you straighten the character's right leg at least for two frames so we can feel the character's weight?
I am looking forward to see your next progress. Good luck to you!
4 comments:
Hey Toshi. Its looking great so far. One thing that caught my eye was the right before the first swing on the bar where he kicks off of the wall, it seems to be slow and the jumps are a bit floaty. Maybe try getting rid of a few frames between you contact poses and check you spacing afterwards just to make sure nothing crazy happened.
Hi Toshi! Sorry for a late feedback.
This one looks very challenging and I was really impressed by your character's performance! Your character is performing several actions without a pause like he is running for a life.
I want to make a suggestion about a part where he jumps at 0:08. Compare to other running jumps, the character looks much lighter and floaty in this jumping.
I can see that your character's right leg is bent as its right foot starts to leave a ground at frame 912(0:08).
How about if you straighten the character's right leg at least for two frames so we can feel the character's weight?
I am looking forward to see your next progress. Good luck to you!
hi Michael, thank you for your suggestion. yes, I was also thinking about that point. I will try to fix or polish it.
Hi Scott, you really encourage me! yea, I realized that the right leg was still bending.. I will make straight leg at the point. thanks!
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