Tuesday, March 29, 2016

Anita Fight Animation


4 comments:

Unknown said...

good piece. the overall fighting is pretty fluent. in my opinion, you could make it more bouncing when the fighter kick.

Unknown said...

I really like the choreography of this fight scene. I noticed when the green character flips and falls his arms don't really fall and hit the ground properly. The timing is off. One of his arms kind of jumps to the ground within a couple frames making it too fast. I really like the poses used here. I think it's just a matter of fixing the overall timing. Great job.

David G Latour said...

Overall this is working well. I'd shift all the anticipations to the strikes so that they are further back, to make the attacks travel faster. You could also hold 1 frame after each strike to let the attack read more clearly. The strikes where the victim really jolts look better - try and increase the reaction to being hit to make the strikes seem even more intense. The kick to the chest at 0.04 works really well.

Unknown said...

I completely agree with David about the timing for the strikes. The flow is nice but it's a tiny bit of a run on sentence style fight. It begs for anticipation. Really good scene though.