Tuesday, March 29, 2016

Lilian Yanez-Franco: Final Parkour


Still needs work, didn't get to adjust timing because of Rig issues.

6 comments:

Sui said...

I would speed up the fall of the jump towards the end to give the character a sense of weight.

Anonymous said...

This is looking really great! Very smooth animation the flips and the rolls look really nice. At the end when he stops I think he could take a step or loose balance and regain it or something to dissipate the energy from that landing, it feels like he stops a little too abruptly and feet stick. Overall really nice job!

Unknown said...

Try adding more of a C curve to the characters spine on the final jump down/landing will give the landing more impact.

I like the initial front flip, hang time might be a bit too long, but looks good.

Unknown said...

I noticed that his foot phases through the platform a bit as he prepares to make his very first jump down. Right before he grabs the top of the wall to lunge himself over, his arms get really stiff. I like the first flip and the last jump off of the ledge. I like the overall posing. I think it's just a matter of timing now.

Unknown said...

I think the first tumble in the air is too slow and does not realistic. it should faster hit the ground.

David G Latour said...

Have the camera pan end a little bit later so that the last section is a softer settle. You could also tilt it down a bit during the run through the middle to improve framing. The last jump off the platform feels a bit soft. Cut 1-2 frames from the landing and have a deeper compression on the landing pose.