The Blocking for my animation. The sign only disappears because i haven't crafted its chop-able twin, and i'm not sure if there's a point to keying a circular saw's blade spinning in stepped. Let me know what you think.
I like the staging, but I would not have him turning around when he say's his last line since we loose his face and expression in the turn. So you could have the sign in front of him.
some of your actions to the dialog seem a bit slow or lagging after the line
i actually like the turn around and don't think you lose a significant amount of the performance. however, in terms of timing, i would make the turn much quicker than how you have it now.
Agreed the turn isn't an issue - and a neat opportunity to show some "backting" ( back acting explained here: http://bit.ly/bSesAy )
I think you could treat the circular saw as being much heavier. Swinging around a really heavy saw makes the male character even more dangerous and reckless. Play with posing that takes him further into deranged lunatic territory.
4 comments:
I like the staging, but I would not have him turning around when he say's his last line since we loose his face and expression in the turn. So you could have the sign in front of him.
some of your actions to the dialog seem a bit slow or lagging after the line
Hey Dave, i've been on the blog
i actually like the turn around and don't think you lose a significant amount of the performance. however, in terms of timing, i would make the turn much quicker than how you have it now.
Agreed the turn isn't an issue - and a neat opportunity to show some "backting" ( back acting explained here: http://bit.ly/bSesAy )
I think you could treat the circular saw as being much heavier. Swinging around a really heavy saw makes the male character even more dangerous and reckless. Play with posing that takes him further into deranged lunatic territory.
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